![]() The sprites file (.sff) contains every image (sprite) used by a stage, character, screenpack, etc. It determines what sprites are used for each action a character does, what order they appear in, alpha transparency, the rotation of the sprites in the animation, the hit/collision boxes, and how fast the animations play. The animations file (.air) plays a major role in any character, as without it, the character would not actually appear on-screen. This file tells the engine what files the content uses and where they are located, what characters to be included on the select screen and their locations, what stages to be included, what stages the characters are to be fought on in Arcade mode, what order they appear in and how many can be fought per order, etc. The definitions file (.def) is the most commonly used file in the M.U.G.E.N engine, as it is required for any content to function properly. ![]() This demo use mugen's files format in JavaScript (DEF, AIR, SFF and ACT files) to display and animate into canvas. M.U.G.E.N is a 2D fighting game engine with many customizable components.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |